
/*Generate a random number between 0 and max.*/

var rNum=NaN;
function randomNum(max) {
  while (isNaN(rNum)) {
    rNum=Math.floor(Math.random()*(max))
  }
  return rNum;
}

var sound = new Array


sound[0]= "../schemes/MFHheadache1.mp3"
sound[1]= "../schemes/MFHheadache2.mp3" 
sound[2]= "../schemes/MFHptense.mp3"
sound[3]= "../schemes/MFHwindow.mp3"
sound[4]= "../schemes/MFHperfekt.mp3"
sound[5]= "../schemes/MFHtrain1.mp3"
sound[6]= "../schemes/MFHtrain2.mp3"
sound[7]= "../schemes/MFHangelsshare.mp3" 
sound[8]= "../schemes/MFHbohemia.mp3"
sound[9]= "../schemes/MFHhomeonstrange1.mp3"
sound[10]= "../schemes/MFHhomeonstrange2.mp3"
sound[11]= "../schemes/MFHhomeonstrange3.mp3"
sound[12]= "../schemes/MFHslipping.mp3"
sound[13]= "../schemes/MFHstill.mp3"
sound[14]= "../schemes/MFHgrace1.mp3"
sound[15]= "../schemes/MFHgrace2.mp3"
sound[16]= "../schemes/MFHgrace3.mp3"

/*Begin Sound Player Script*/
   soundFile=sound[randomNum(sound.length)]
/*Decide whether to use embed or bgsound.*/
   if (navigator.appName.indexOf('Microsoft')>=0) {
      document.writeln ('<bgsound src="'+soundFile+' " loop="0">')
   }else{
      document.writeln ('<embed src="'+soundFile+'" hidden=true autostart=true loop=false >')
}
