
/*Generate a random number between 0 and max.*/

var rNum=NaN;
function randomNum(max) {
  while (isNaN(rNum)) {
    rNum=Math.floor(Math.random()*(max))
  }
  return rNum;
}

var sound = new Array
sound[0]= "schemes/VTonelittlevictory.mp3"
sound[1]= "schemes/RTBdreamline.mp3"
sound[2]= "schemes/S&Aworkingangels1.mp3"
sound[3]= "schemes/S&Aworkingangels4.mp3"
sound[4]= "schemes/PRESTOprestot.mp3"
sound[5]= "schemes/RTBbravado.mp3"
sound[6]= "schemes/T4Edriven.mp3"
sound[7]= "schemes/PRESTOpass.mp3"
sound[8]= "schemes/CPanimate1.mp3"
sound[9]= "schemes/CPanimate2.mp3"
sound[10]= "schemes/RTBrollbones1.mp3"
sound[11]= "schemes/RTBrollbones2.mp3"
sound[12]= "schemes/RTBghostchance.mp3"
sound[13]= "schemes/CPnobodyshero.mp3"
sound[14]= "schemes/CPleavethingalone1.mp3"
sound[15]= "schemes/CPleavethingalone2.mp3"
sound[16]= "schemes/VTearthshine.mp3"
sound[17]= "schemes/S&Afarcry1.mp3"
sound[18]= "schemes/S&Afarcry2.mp3"

/*Begin Sound Player Script*/
   soundFile=sound[randomNum(sound.length)]
/*Decide whether to use embed or bgsound.*/
   if (navigator.appName.indexOf('Microsoft')>=0) {
      document.writeln ('<bgsound src="'+soundFile+' " loop="0">')
   }else{
      document.writeln ('<embed src="'+soundFile+'" hidden=true autostart=true loop=false>')
}