
/*Generate a random number between 0 and max.*/

var rNum=NaN;
function randomNum(max) {
  while (isNaN(rNum)) {
    rNum=Math.floor(Math.random()*(max))
  }
  return rNum;
}

var sound = new Array
sound[0]= "../schemes/VTonelittlevictory.mp3"
sound[1]= "../schemes/RTBdreamline.mp3"
sound[2]= "../schemes/SAworkingangels1.mp3"
sound[3]= "../schemes/SAworkingangels4.mp3"
sound[4]= "../schemes/PRESTOprestot.mp3"
sound[5]= "../schemes/RTBbravado.mp3"
sound[6]= "../schemes/T4Edriven.mp3"
sound[7]= "../schemes/PRESTOpass.mp3"
sound[8]= "../schemes/CPanimate1.mp3"
sound[9]= "../schemes/CPanimate2.mp3"
sound[10]= "../schemes/RTBrollbones1.mp3"
sound[11]= "../schemes/RTBrollbones2.mp3"
sound[12]= "../schemes/RTBghostchance.mp3"
sound[13]= "../schemes/CPnobodyshero.mp3"
sound[14]= "../schemes/CPleavethingalone1.mp3"
sound[15]= "../schemes/CPleavethingalone2.mp3"
sound[16]= "../schemes/VTearthshine.mp3"
sound[17]= "../schemes/SAfarcry1.mp3"
sound[18]= "../schemes/SAfarcry2.mp3"

/*Begin Sound Player Script*/
   soundFile=sound[randomNum(sound.length)]
/*Decide whether to use embed or bgsound.*/
   if (navigator.appName.indexOf('Microsoft')>=0) {
      document.writeln ('<bgsound src="'+soundFile+' " loop="0">')
   }else{
      document.writeln ('<embed src="'+soundFile+'" hidden=true autostart=true loop=false >')
}
