
/*Generate a random number between 0 and max.*/

var rNum=NaN;
function randomNum(max) {
  while (isNaN(rNum)) {
    rNum=Math.floor(Math.random()*(max))
  }
  return rNum;
}

var sound = new Array

sound[0]= "../schemes/MPlimelight.mp3"
sound[1]= "../schemes/PeWspirit2.mp3" 
sound[2]= "../schemes/2112overture1.mp3"
sound[3]= "../schemes/R30pirates.mp3"
sound[4]= "../schemes/PeWfreewill2.mp3"
sound[5]= "../schemes/R30dreamline.mp3"
sound[6]= "../schemes/SAfarcry3.mp3"
sound[7]= "../schemes/SALfarcryexplosion.mp3"
sound[8]= "../schemes/SIGsubdivisions2.mp3" 
sound[9]= "../schemes/R30subdivdankaschoen.mp3"
sound[10]= "../schemes/RIO1lv.mp3"
sound[11]= "../schemes/RIOctth.mp3"
sound[12]= "../schemes/AF2Kcloser2heart1.mp3"
sound[13]= "../schemes/R30workingman.mp3"
sound[14]= "../schemes/TOURSAsouthpark4.mp3"
sound[15]= "../schemes/MPtomsawyer2.mp3" 
sound[16]= "../schemes/MPyyz1.mp3"
sound[17]= "../schemes/RIOyyz.mp3"

/*Begin Sound Player Script*/
   soundFile=sound[randomNum(sound.length)]
/*Decide whether to use embed or bgsound.*/
   if (navigator.appName.indexOf('Microsoft')>=0) {
      document.writeln ('<bgsound src="'+soundFile+' " loop="0">')
   }else{
      document.writeln ('<embed src="'+soundFile+'" hidden=true autostart=true loop=false >')
}
